A Medieval Tavern built with modular parts.
I started by searching out a few reference images for inspiration, but the final shape of the building is original and I have not seen another exactly like it. After the initial research, I started the modelling by using a few simple shapes to block out the overall building.
Once I was happy with the blocked out shape I then created all the different pieces required. Once all the pieces/modular sections were created I textured them all in substance painter and imported the textures back into Blender.
I then went about piecing together the pieces around the blocked out shape. Finally, I used the compositor in Blender to tweak the final image, replace the background with a halo-like effect and created the final renders. After which I did some final tweaks to the images in Lightroom.
Once the tavern was created I felt it didn't go it justice not to have some sort of forest/countryside scene so I created a forest setting for the final render.
If you wish to read a more detailed breakdown of the modelling please see the post here: https://www.motionforgepictures.com/a-medieval-tavern/